Bloons

Bloons Tower Defense 6 has even more bloons than the precursor, Bloons Tower Defense 5.

Benign
Benign bloons do not have an attacking ability.

Empty Bloon
A rare bloon variety. Reds have a 0.01% chance of popping into an Empty instead of nothing after Round 25. It is worth no money when popped and makes you lose no lives. It pops by itself after about 7.5 seconds and moves half as fast as a Red. It has an RBE of 0. These bloons do have special properties to them, however. Defender Empties and Shielded Empties do not automatically pop (although they are still very weak). A normal one has a 75% chance of not taking up one pierce from a projectile or explosion. Mega Empties, if you happen to encounter one, have a 75% chance to survive the first hit. During both hits, its chance to be instantly pierced is only 37.5%. Regenerating Empties will turn back to Reds, but the resulting Red is unlikely to become another Empty.

Red Bloon
The second-weakest bloon in the game; it takes 1 hit to pop and leaves no children. It has an RBE of 1.

Blue Bloon
The third-weakest bloon in the game; it takes one hit to pop and pops into a Red Bloon. It has an RBE of 2 and is 40% faster than the Red Bloon.

Green Bloon
The fourth-weakest bloon in the game; it takes one hit to pop and pops into a Blue Bloon. It has an RBE of 3 and is 80% faster than the Red Bloon.

Stealthy Bloon
A rare sort of bloon. It phases in and out of visibility and can only be popped when more than slightly visible. Camo detection does not permit towers to attack it when invisible, but MIB does. It pops into a Green Bloon and has an RBE of 4. It is 60% faster than the Red Bloon.

Yellow Bloon
An early-game bloon. It takes one hit to pop and pops into a Green Bloon. It has an RBE of 4 and moves at 320% the speed of a Red Bloon.

Pink Bloon
The last bloon in the basic set, this bloon takes one hit to pop and pops into a Yellow Bloon. It has an RBE of 5 and moves at 350% the speed of a Red.

Black Bloon
A black bloon. It takes one hit to pop and pops into two Pinks; it is immune to standard explosions. It has an RBE of 11 and moves as fast as a Green.

White Bloon
A white bloon. It takes one hit to pop and pops into two Pinks; it is immune to freezing. It has an RBE of 11 and moves twice as fast as a Red.

Orange Bloon
An orange bloon. It takes one hit to pop and pops into two Pinks; it is immune to fire. It has an RBE of 11 and moves 120% faster than a Red.

Purple Bloon
A purple bloon. It takes one hit to pop and pops into two Pinks; it is immune to all glues except for instances of glue that can cover MOAB-class bloons. It has an RBE of 11 and moves 60% faster than a red.

Lead Bloon
A heavy bloon cased in solid lead. It takes one hit to pop but most sharp attacks can't hurt it. It pops into two Blacks. It has an RBE of 23 and moves as fast as a Red.

Tin Bloon
A bloon that is somewhat lighter than the Lead; it is cased in solid tin. Sharp attacks take 8 hits to pop it, while explosives and attacks designed to pierce leads destroy it instantly. It also pops instantly if frozen, even if the vector of freezing can't pop bloons. It pops into two Whites. It has an RBE of 23 (30 if popped by sharp attacks) and moves 20% faster than a Red.

Gallium Bloon
A bloon significantly lighter than the Lead; it is covered in solid gallium. Sharp attacks take 6 hits to pop it; explosions take 2 hits. Fire obliterates it instantly, as do lasers and plasma. It resists freezing, being immune to Snap Freeze. It pops into two Oranges. It has an RBE of 23 (28 if popped by sharp attacks, 24 if popped by explosions) and moves as fast as a Blue.

Magnesium Bloon
A bloon even lighter than the Gallium; it is covered in solid magnesium. Most attacks take 4 hits to pop it, barring corrosive glues, which defeat it instantly. It pops into two Purples. It has an RBE of 23 (26 if not popped by corrosion) and moves 80% as fast as a Red.

Zebra Bloon
A zebra-pattern bloon. It takes one hit to pop and pops into a Black and a White and is immune to both explosions and ice. It has an RBE of 23 and moves as fast as a Green.

Tiger Bloon
A tiger-patterned bloon. It takes one hit to pop and pops into a Black and an Orange and is immune to both explosions and fire. It has an RBE of 23 and moves 90% faster than a Red.

Fire-and-Ice Bloon
An orange and white bloon. It takes one hit to pop and pops into a White and an Orange and is immune to both ice and fire. It has an RBE of 23 and moves twice as fast as a Red.

Purple-and-Black Bloon
Exactly what it says on the tin. It takes one hit to pop and pops into a Black and a Purple and is immune to both explosions and glue. It has an RBE of 23 and moves as fast as a Blue.

Purple-and-White Bloon
Exactly what it says on the tin. It takes one hit to pop and pops into a White and a Purple and is immune to both ice and glue. It has an RBE of 23 and moves 30% faster than a Red.

Purple-and-Orange Bloon
Exactly what it says on the tin. It takes one hit to pop and pops into a Purple and an Orange and is immune to both fire and glue. It has an RBE of 23 and moves as fast as a Green.

Calico Bloon
A bloon with spots of orange, black, and white. It takes one hit to pop and pops into an Orange, a White, and a Black, and is immune to ice, fire, and explosions. It has an RBE of 34 and moves as fast as a Blue.

Modern Art Bloon
A bloon with spots of purple, black, and white. It takes one hit to pop and pops into a Purple, a White, and a Black, and is immune to ice, glue, and explosions. It has an RBE of 34 and moves as fast as a Blue.

Dark Art Bloon
A bloon with spots of purple, orange, and black. It takes one hit to pop and pops into a Purple, an Orange, and a Black, and is immune to glue, fire, and explosions. It has an RBE of 34 and moves as fast as a Blue.

Light Art Bloon
A bloon with spots of purple, orange, and white. It takes one hit to pop and pops into a Purple, an Orange, and a White, and is immune to glue, fire, and ice. It has an RBE of 34 and moves as fast as a Blue.

Blotchy Bloon
A bloon with an odd mixture of black, white, orange, and purple. It takes one hit to pop and pops into a Black, a White, an Orange, and a Purple, and is immune to explosions, ice, fire, and glue, leaving plasma, lasers, and sharp objects your primary means of popping this. It has an RBE of 45 and moves as fast as a Green.

Monochrome Bloon
A bloon with a pattern like the rainbow, but completely monochrome. It takes one hit to pop and pop into one Zebra, a Black, and a White. It has an RBE of 46 and moves as fast as a White.

Rainbow Bloon
A pretty bloon colored like a rainbow. It takes one hit to pop and pops into either two Zebra Bloons, two Tiger Bloons, or two Fire-and-Ice Bloons. It has an RBE of 47 and moves at 220% the speed of a Red.

Coconut Bloon
A tough bloon designed after a durable, hard fruit. It takes 4 hits to pop and pops into 4 White Bloons. It has an RBE of 48 and moves at 110% the speed of a Red.

Glass Bloon
A translucent bloon. It takes two hits to pop and is immune to lasers, and heavily resists plasma and solid sun blasts. It pops into two Blotchy Bloons. It has an RBE of 92 and moves as fast as a Tiger.

Copper Bloon
A bloon made of copper. It takes seven hits to pop, unless it's hit with fire or explosions, which pop it in two hits. It pops into a Lead, a Tin, a Gallium, and a Magnesium. It has an RBE of 99 (94 if popped by fire or explosions) and moves as fast as a Blue. If it leaks unharmed, it gives $100 and doesn't take any lives.

Ceramic Bloon
A bloon covered in earthenware. It takes 8 hits to pop (barring attacks built to pierce its ceramic layer). Glue fails to slow it down, although it is weak to freezing. It pops into two Rainbow Bloons, has an RBE of 102 and moves at 250% the speed of a Red.

Prism Bloon
A bloon colored like a prism. It takes 4 hits to pop and pops into either three Calico Bloons, three Modern Art Bloons, three Dark Art Bloons, or three Light Art Bloons. It has an RBE of 106 and moves as fast as a Green.

Bloom Bloon
A bloon with a flower decal on it. It takes 1 hit to pop and pops into a Pink bloon covered with 6 Defender Yellows. It has an RBE of 126 and moves as fast as a White.

Silver Bloon
A bloon made of silver. It takes 5 hits to pop unless hit with lightning, which pop it in three hits. It pops into two Copper Bloons. It has an RBE of 203 (201 if popped by lightning) and moves 20% faster than a Red. If it leaks unharmed, it gives $250 and doesn't take any lives.

Crystal Bloon
A bloon that is a crystal. It resists light-based attacks; lasers pass through it without doing anything. It takes 12 hits to pop. Unlike the Ceramic, it can be slowed down by glue. It pops into three Prism Bloons and has an RBE of 330 and moves as fast as a Yellow.

Mini-MOAB
A smaller version of the MOAB, you encounter this bloon before the real deal. It takes 75 hits to pop and pops into the equivalent of 4 Rainbow Bloons; the first one encountered always has 2 Rainbows. It has an RBE of 263 and moves at 80% the speed of a Red. Unlike other MOAB-class bloons, it can be frozen by Ice Towers, although Glue Gunners can't glue it.

Golden Bloon
A bloon made of gold. It is able to take infinite attacks from darts and such, as those only dent it. Things like spiked balls or explosives are required to pop this, and they do so in one hit. It pops into two Silver Bloons. It has an RBE of 407 and moves as fast as a Red. If it leaks unharmed, it gives $1000 and 5 spare lives.

MOAB
The Massive Ornary Air Blimp - the second MOAB-class and the first whose children are Ceramics. It takes 200 hits to pop and pops into 4 Ceramics, giving it an RBE of 608. It moves as fast as a Red.

BFB
The Brutal Floating Behemoth - the first MOAB-class bloon to parent another MOAB-class. It takes 700 hits to pop and pops into 4 MOABs, giving it an RBE of 3132. It moves at 25% the speed of a Red.

ZOMG
The Zeppelin Of Mighty Gargantuaness is an extremely tough MOAB-class bloon. It takes 4000 hits to pop and pops into 4 BFBs, giving it a staggering RBE of 16528. It moves at 18% the speed of a Red.

DDT
The Dark Dirigible Titan is the second-most fearsome MOAB-class bloon, despite not being the strongest. It takes 300 hits to pop and pops into 6 camo regrow Crystals. It is immune to sharp objects and bombs and is camo. Unlike in Bloons Monkey City, it only moves as fast as a Green; it is still frightening and dangerous, but a reasonable challenge. It has an RBE of 2280.

HCH
The Horrifying Craft of Hatred is the most fearsome MOAB-class bloon, which is only in part due to its high health. It takes 1000 hits to pop and pops into 6 DDTs, making it a severe threat. It is immune to sharp objects, lasers, bombs, and is both camo and regen. It moves as fast as a Blue and is not a force to be reckoned with. It has an RBE of 14680, making it almost as strong as a ZOMG in terms of sheer RBE.

ROFL
The Ridiculously Outrageous Flying Landmass is a painful MOAB-class bloon; it is the parent to the ZOMG. It takes 12500 hits to pop and pops into 4 ZOMGs, making its RBE a scary 78612. It moves at 7.5% the speed of a Red.

Violent Bloons
Violent bloons have some way to attack or otherwise influence your towers besides taking lives if they get past.

Explosive Bloon
The Explosive Bloon is a double-edged sword of a bloon. If popped in any way other than through Snap Freeze, while frozen, or by glue, it explodes in a short area, popping 1 layer off of nearby bloons but dealing 3 damage to nearby towers. It takes 1 hit to pop and leaves no children, and has an RBE of 1. It moves as fast as a Red.

Reverse Gravity Bloon
The Reverse Gravity Bloon is a white bloon with black circles of varying sizes on it, in a sort of target shape. When popped, it reverses what kind of towers can hit Helium Bloons. If another is popped while these effects are active, things return to normal. Its effects vanish once the round ends. It takes 1 hit to pop and leaves no children, and has an RBE of 1. It moves at 30% the speed of a Red.

Thorny Bloon
The Tack Bloon is a grey bloon covered in thorns. When popped, it fires thorns in 8 directions, dealing 2 damage to any tower it hits. It also pops into 2 Greens, giving it an RBE of 7. It moves as fast as a Blue.

Boomerang Bloon
The Boomerang Bloon is a light green bloon with a boomerang image on it. When popped, it throws a boomerang at the tower that popped it. The boomerang will hit up to 3 towers when it travels to the target and back to where the bloon was. Each hit deals 1 damage. It pops into one Thorny Bloon and one Green Bloon, giving it an RBE of 11. It moves as fast as a Stealthy.

Dart Bloon
The Dart Bloon is a purple-colored bloon with a dart image on it. When popped, it shoots a dart at the tower that popped it, dealing 2 damage. This can be prevented by having it frozen when popped. It pops into one Thorny Bloon and one Purple Bloon, giving it an RBE of 19. It moves as fast as a Stealthy.

Bee Bloon
The Bee Bloon is a yellow bloon with two large black stripes. When popped, it releases three small bloon bees that sting nearby towers, dealing 1 damage; this does not happen if it is popped by fire, plasma, or while frozen. It pops into one Thorny, one Black, and one Yellow, giving it an RBE of 23. It moves as fast as a Green.

Ice Bloon
The Ice Bloon is very similar in design to the White Bloon, except slightly larger and covered in frost. Like frozen bloons, it cannot be popped by normal sharp objects. Unlike them, however, it shoots off a chilling blast in a small radius, temporarily freezing towers that don't involve ice, fire, lasers, or plasma. It pops into two white bloons and has an RBE of 23. It moves at 70% of the speed of a Red.

Spiky Bloon
The Spiky Bloon is a large yellow bloon with a spiked ball inside. When popped, it drops the spiked ball on the track, crushing any sort of road spikes on the spot (or special agents). The spiked ball remains on the spot until destroyed; it takes 20 hits to break, but doesn't count as a bloon. It remains at the end of the round as well. The bloon itself also pops into four Thorny Bloons, giving it an RBE of 29, not including the spiked ball. It moves at 40% of the speed of a Red.

Triple Dart Bloon
The Triple Dart Bloon is a light blue bloon with three darts on it. It takes 3 hits to pop; each hit causes it to shoot a dart at the tower that hit it, dealing 1 damage per dart. Like the Dart Bloon, having it frozen will prevent it from firing darts. It pops into 3 Dart Bloons, giving it an RBE of 60. It moves as fast as a Coconut.

Tier 0
Empties

Tier 1
Reds, Explosives, Reverse Gravities

Tier 2
Blues

Tier 3
Greens

Tier 4
Yellows, Thornies, Stealthies

Tier 5
Pinks, Boomerangs, Spikies

Tier 6
Blacks, Whites, Oranges, Purples, Blooms

Tier 7
Leads, Tins, Galliums, Magnesiums, Zebras, Tigers, Fire-and-Ices, Purple-and-Blacks, Purple-and-Whites, Purple-and-Oranges, Calicos, Modern Arts, Dark Arts, Light Arts, Blotchies, Bees, Ices, Coconuts, Darts

Tier 8
Rainbows, Prisms, Glasses, Coppers, Triple Darts

Tier 9
Ceramics, Crystals, Mini-MOABs, Silvers

Tier 10
MOABs, DDTs, Golds

Tier 11
BFBs, HCHs

Tier 12
ZOMGs

Tier 13
FB ( Faraz Bloon

Camo
Camo bloons cannot be hit by towers without the ability to detect them. All bloons can be camo, including MOAB class bloons. The DDT is always camo. Camo MOAB-class bloons do not appear often (except during Freeplay); during standard levels, the strongest bloon to become camo is the BFB.

Regen
Regen bloons regain layers over time, requiring speedy damage to defeat properly. All bloons can be Regen except for the DDT and its parent, the HCH, who are excluded for balance reasons. Bloons that pop into multiple bloons, like the Black or the Ceramic, can regenerate back into their full form from their children. MOAB-class regens can do this as well, except for the Mini MOAB, whose bloons can only regenerate up to a Rainbow. Regenerating into a MOAB-class takes 25 times as long.

Shielded
Shielded bloons have an energy shield that absorbs damage. The health of the shield depends on the bloon. All bloons, DDT included, can be Shielded. The shield strengths are as follows:

Empty, Explosive: 1

Red: 2

Blue: 3

Green, Thorny: 4

Yellow, Pink: 5

Black, White, and other variants: 8

Zebra and other variants: 12

Lead, Tin, and other variants: 14

Glass: 15

Copper: 18

Monochrome, Rainbow, Coconut: 20

Silver: 25

Ceramic: 30

Mini MOAB, Gold: 40

MOAB: 75

DDT: 90

BFB: 150

HCH: 550

ZOMG: 800

ROFL: 3200

Mega
Mega bloons take twice as many hits to pop a layer than normal. MOAB-class bloons can be Mega besides the DDT and HCH. Mega bloons are 50% larger than the normal bloon, but are 20% slower. Before Freeplay, these are usually things like Leads or Zebras.

Plated
Plated bloons have thick plating, multiplying their health by 5. However, these well-defended bloons are also only one-third as fast as their normal counterparts. All bloons can be Plated, even a DDT. Plated bloons retain their usual weaknesses and resistances. Before Freeplay, these are often things as weak as Yellows. Plated status, unlike other variations, vanishes after the current bloon layer is popped, unless the bloon also happens to be Regen.

Defender
Defender bloons are similar to Shielded, except they only appear attached to another bloon of higher rank. For obvious reasons, before freeplay, Defenders of a higher rank than Calico are not seen at all, with the only Defender hybrids being Pinks as Camo Bloons. Some regular bloons can spawn bloons with Defenders; the best example is the Bloom. If, by chance, a Bloom (or another bloon whose children have defenders) is a Defender, its children will actually involve defenders defending defenders. Health is as follows:

Empty: 1

Explosive: 2 with its ability

Red: 5

Blue: 10

Green: 15

Yellow: 20

Thorny: 20 with its ability

Pink: 25

Black, and white, and other variants: 50 with their added resistances

Zebra and other variants: 100 with their added resistances

Lead and other variants: 125 with their added resistances

Calico and other variants: 150 with their added resistances

Copper: 175 with special-ness

Blotchy and Glass: 200 with their added resistances

Monochrome, Rainbow: 200

Coconut: 225

Silver: 300 with its special-ness

Ceramic: 400

Gold: 400 with its special-ness

Prism: 450

Mini-MOAB: 840

Crystal: 1350 with its resistance

MOAB: 1700

BFB: 7150

DDT: 8250

ZOMG: 30600

HCH: 50000

ROFL: 128650, although this is irrelevant since nothing is higher

Helium
Helium Bloons float further above the track than normal bloons. They can only be popped through Aces, Helis, Mortars, Super Monkeys, Snipers, Archers, Tesla Coils, Monkey Apprentice's tornadoes and lightning, Monkey Satellites, Bazooka Monkeys, and Missile Silos. All other towers fail to miss entirely; these towers have a 75% chance of popping these bloons. They can be detected by being slightly larger and slightly transparent. The children of a Helium bloon do not retain the property unless they are Regenerating as well.

Leaded
Leaded bloons are relatively low-key; they only have two minor deviations from regular bloons. Their most notable property is that they travel 30% slower than a normal bloon of that type. Their primary property, which is ironically the one you probably won't notice, is that they are completely immune to radiation and nuclear explosives somehow. They'll survive a Ground Zero and the blast from a Big One. Projectiles with bloontonium enhancements to permit popping of more bloon types will pop these as long as the bloon can be popped by the normal projectile; a Leaded Blue can be popped by them, but not a Leaded Lead.