Health and Damage

Health and Damage is a colossal mechanic. Nearly every non-bloon thing has something relevant. It is shown when the tower is selected.

Dart Monkey
Base to 2/3: 10 HP

Spike-o-pult: 25 HP

Juggernaut: 35 HP

Ubernaut: 50 HP

Super Monkey Fan Club: 12 HP, 40 when turned into a Super Monkey

Robo Monkey Fan Club: 12 HP, 75 when turned into a Robo Monkey

Tack Shooter
All: 18 HP

Sniper Monkey
Base to 3/3: 10 HP

Cripple MOAB, Cripple ROFL, Full Auto Sniper, Supply Drop: 12 HP

Boomerang Thrower
Base to 3/2: 10 HP

Glaive Master and Glaive Lord: 12 HP

Bionic Boomer: 14 HP

Double Boomer and Turbo Charge: 16 HP

Ninja Monkey
All: 11 HP

Bomb Tower
Base to 5/2: 20 HP

MOAB Mauler and MOAB Assassin: 22 HP

MOAB Obliterator: 25 HP

Ice Tower
All: 14 HP

Glue Gunner
Base to 3/3: 11 HP

4/4 to 5/5: 12 HP

Sentry Turret
Base to 2/2: 16 HP

Rocket Sentry and Machine Gun Turret: 17 HP

Laser Turret: 18 HP

Nuclear Rockets: 19 HP

Cataclysm Rockets and Doomlaser: 22 HP

Boulder
Base to 0/5: 50 HP

Harder Stone: 75 HP

Even Harder Stone: 125 HP

Steel Casing: 200 HP

Mithril Casing: 350 HP

Invincible Boulder: 2000 HP

Monkey Buccaneer
Base to 1/1: 14 HP

2/2: 15 HP

Destroyer: 18 HP

Airship Carrier and Warship Carrier: 24 HP

Cannon Ship: 16 HP

Monkey Pirates and Super Harpoon: 17 HP

Archer Monkey
Base to 4/2: 10 HP

Archery Tower: 35 HP

Beekeeper
All: 12 HP

Angry Squirrel
All, calm: 7 HP

All, angry: 30 HP

Health in Calm form is retained but health when angry returns each time.

Meerkat Spy
Normal and Pro: 7 HP

Ultimate: 9 HP

Bloonberry Bush
Acts like a road item, doesn't have conventional health.

Bloonsday Device
Normal and Pro: 75 HP

Ultimate: 80 HP

Tribal Turtle
All: 11 HP

Pontoon
Normal and Pro: 15 HP

Ultimate: 18 HP

Portable Lake
Normal and Pro: 7 HP

Ultimate: 10 HP

Mad Snowman
Normal: 5 HP

Pro: 8 HP

Ultimate: 10 HP

Bloon Destruction Unit
Normal: 40 HP

Pro: 50 HP

Ultimate: 75 HP